Gandalf the Grey

Here’s my latest project, once again inspired by the awesome work of Javier Burgos. Be sure to check out his work!
https://www.artstation.com/javas

I’ve always wondered what a stylized animated adaptation of *The Lord of the Rings* could look like, and after seeing Javier’s Gandalf designs, I couldn’t resist giving it a go in 3D. I had a ton of fun working on this iconic character and used it as an opportunity to practice my lighting and rendering, trying to get as close as possible to the original 2D style.

He’s completely sculpted and modeled in ZBrush and Maya, textured in Substance Painter, and I used Maya’s Hypershade nodes to achieve the look of the hair and beard. Everything was rendered in Arnold.
Cheers!

*Sound On*

Clayrender

Clayrender

Clayrender line-up

Clayrender line-up

Zbrush Sculpt

Zbrush Sculpt

Wireframe - Polygroups

Wireframe - Polygroups

Wireframe - Polygroups close-up

Wireframe - Polygroups close-up

Hand Topology - Polygroups

Hand Topology - Polygroups

Hand Topology - Polygroups

Hand Topology - Polygroups

Work in Progress GIF

Original design by Javier Burgos

Original design by Javier Burgos